This ain't no holiday...
As promised, one new Oxidizer release.
This one has been done as a proper SourceForge release, so you can pick it up from SourceForge
There's a webpage to look at at Oxidizer.sf.net too.
For those who can not be bothered to look below the changes for this verion areĀ
- Drag and drop between genome tables
- Interpolation settings constrained to valid flam3 values
- Flam3 code updated to version 2.7b8

5 Comments:
Hey Dave - I just discovered your Oxidizer tool, and I love it! I've been taking it out for a test drive tonight, and I have a few bug reports, some minor peeves, and a whole bunch of feature requests - should I post those on the sourceforge site or send directly to you? (if you're interested, I mean). Thanks for making a great Mac OS X version!
Oh and - do you know if Oxidizer/flam3 works on the Intel Mac's? (I assume it should) Will it be possible to compile a multi-threaded version too?
cheers
/ralf
Sourceforge would be the best place for bugs / requests, they'll be CC'ed to me anyway.
Oxidizer works on my Intel iMac and I've moved development there since May, I kept my old PPC iMac for testing.
Animation rendering is already multithreaded, there's a setting in the preference dialog, which defaults to the number of, erm, I guess it's Core's in your Mac these days rather than CPU's.
Multithreaded rendering of stills is a to try list item.
Dave
Ok, cool. I submitted a few bugs reports (my username on sourceforge is "adonais"). I'm afraid that I have a looong list of feature improvements/requests, and I'm sorry to say that I have zero mac code development experience, wouldn't know which end of Xcode to start at :(
Anyway, for now just I'll submit a few of those that I feel should be given some priority, as relatively important improvements or useful additions. Hmm. maybe I should take a look at the xcode nevertheless...
/ralf
Btw - how come "Oxidizer", and not "Oxigene"...?
:)
/ralf
Because I didn't think of it :0)
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