Friday, February 24, 2006

Now you've gone and done it.

This post is a test for the blogger widget Google have just released.

Oxidizer has had a few updates and should now render all flam3 flames. My next task is to move to using Core data which will give hopefully me an undo facility amongst other advantages. Then I'll start allowing the user to add / delete parts of the flame.

After I've sorted that out, it the Quicktime code rewrite to display the save dialogues before the movie / still rendering. Apple this should not be a developer task, it should be single function call (optionally with callback). 

Saturday, February 11, 2006

I gotta new rose.

Recently I've been playing will Electric Sheep, a fractal flame screen saver.
It brill but there very little other fractal flame software on the Mac to allow
you to create your own new flames. So I'm making some called Oxidizer.

I've released a fairly early edition in a Sourceforge project

The App (a 1.1MB zip file) is at Oxidizer.zip
It's supposed to be a universal binary, except it does not work on an Intel iMac,
I suggest that those people with one build from CVS, which does work.

The screen shots are...

The inital screen
Editing a Flame
Editing a Flame's xforms

There's no webpage yet so its homepage will give you an index.