Sunday, September 30, 2007

planetGenesis 1.8 released.

I' ve finally got around to releasing pG 1.8.

The changes are....

  • The components are now highlighted by colouring them red. (Thanks to Sid D)
  • The properties of the noise are selected are displayed on the right hand side. (Thanks to Sid D)
  • The joins between components can now be dragged over functions and combiners to insert the function / combiner between the the two joined components.
  • There's a faster version of Worley noise call FastWorley. The cdownside of using FastWorley is that it is less random than CacheWorley, although I would imagine most people would not notice.
  •   Linear Sand Dunes. An attempt at linear sand dunes. Note these are perfectly parallel, so need extra work to make them look good.
  • New function called Range. It is something like a combination between Clamp and Mask. All inputs below a lower threshold are painted to one value, those between the two thresholds are painted to another value, and those above the upper threshold are painted to a third value. It also has a ramp option which interpolates linearly between two boundary values, based on the input value, thus acting as a softer mask. (Thanks to Colin Paddock)
  • New Component Type - PostProcess
    This type of component was designed to allow the use of algorithms that require the input noise to be calculated for all points before the algorithm can be applied. 
  • 16 bit Grey scale SGI output, for the Terragen 2 Tech Preview uses out there.

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