planetGenesis
I've been a little quite recently, this was due to a number of things. Labels: Oxidizer, planetGenesis
So I've been giving my finger a rest.
I've also been giving Oxidizer a rest too, and had a play with planetGenesis instead. This has lead to the first release for 14 months...hoo-rah.
So the new bits are...
The Noise Menu has been split into differrent noise types.
New Noises
Worley noises now have a new distance metric, QuasiEuclidean.
There's a new Worley noise, BiasedWorley.
LinearSandDunes is a new noise that creates linear sand dunes.
New Combiners
- WarpX, WarpY and WarpZ.
These take the value generated by the left hand side noise and add it to
either the X, Y or Z co-ordinate feed to the right hand side noise.
Oxidizer has seen some action, it's been updated to the latest flam3 version, and there's also a start of lua scripting. All these are only available from CVS, and the lua scripting is very limited at the moment.
