I' ve finally got around to releasing pG 1.8.
The changes are....
The components are now highlighted by colouring them red. (Thanks to Sid D)
The properties of the noise are selected are displayed on the right hand side. (Thanks to Sid D)
The joins between components can now be dragged over functions and combiners to insert the function / combiner between the the two joined components.
There's a faster version of Worley noise call FastWorley. The cdownside of using FastWorley is that it is less random than CacheWorley, although I would imagine most people would not notice.
Linear Sand Dunes. An attempt at linear sand dunes. Note these are perfectly parallel, so need extra work to make them look good.
New function called Range. It is something like a combination between Clamp and Mask. All inputs below a lower threshold are painted to one value, those between the two thresholds are painted to another value, and those above the upper threshold are painted to a third value. It also has a ramp option which interpolates linearly between two boundary values, based on the input value, thus acting as a softer mask. (Thanks to Colin Paddock)
New Component Type - PostProcess
This type of component was designed to allow the use of algorithms that require the input noise to be calculated for all points before the algorithm can be applied.
16 bit Grey scale SGI output, for the Terragen 2 Tech Preview uses out there.